![]() ![]() I don’t generally associate bright, almost neon colors with the horror genre, but In Sound Mind uses these vibrant tones to good effect - at least right away. Be ready to take unnecessary hits from enemies because you can’t pick up something quickly enough. This mechanical choice works well on a PC due to mouse precision, but it doesn’t fare well with joystick controls. This means that finding items is simple, but picking them up takes more time and effort. The game attempts to compensate for this by marking nearby items with icons. In these more frantic scenarios, picking up needed items proves far more frustrating than it should. However, in order to interact with anything, your tiny cursor must be precisely on the target. In terms of first-person shooters, the mechanics feel tight and responsive, even for a horror game. This segues well into how the game controls. This works to good effect until the final showdowns, where you have to attempt to solve the final puzzle while the boss constantly pursues you. Each zone sees you warding off the main boss rather than defeating it, instead finding ways to beat it by progressing through the zone. ![]() Creative Choicesīoss fights feel more like events, which initially takes the cake. They also complement the overall uneasiness that In Sound Mind initially does so well. In the first zone, these puzzles bring nice variety to the formula. These puzzles include collecting dolls to fill a dollhouse and redirect power to specific locations as well as the occasional escape scenario. When you enter a patient’s mind, which I here refer to as a “zone,” you encounter many different types of puzzles to move forward. ![]()
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